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41. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
In Scylla we are deploying a set of high-impact balance changes. This thread is for discussing a proposed changed to the Ishtar. We are planning to split it's drone damage bonus in to two bonuses so that we can lower the bonus to sentry damage. I...
- by CCP Rise - at 2015.02.27 10:51:01
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42. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
As announced last night on the o7 show, we have a list of high-impact balance changes planned for Scylla. This thread is for discussing the proposed removal of fighter assist for carriers and super carriers . This change being largely driven by...
- by CCP Rise - at 2015.02.27 10:41:27
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43. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
Quote: I would really like to see the opportunity system branch into more advanced gameplay which would also help new players make isk--such as, opportunity goals for setting up PI on a planet, for doing research on a blueprint, for participati...
- by CCP Rise - at 2015.02.19 17:09:24
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44. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
Innominate wrote: CCP Rise wrote: I really want to highlight that one of the huge benefits of this system is to NOT drop people after a tutorial with no idea what to do next. What do you expect new players to do when they have finished t...
- by CCP Rise - at 2015.02.19 16:45:15
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45. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
Vincent Athena wrote: CCP Rise wrote: The strongest indicators for a new player staying with EVE are associated with social activity: joining corps, using market and contract systems, pvping, etc. Have you shown cause and effect here? Tha...
- by CCP Rise - at 2015.02.19 16:44:13
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46. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
Quote: I still think the main thing that keeps pushing new bros away is the fact of the many many levels of griefing that you folks do allow.. but of course you wont nerf that cause that also would hurt someone else's game. perfect thinking her...
- by CCP Rise - at 2015.02.19 16:22:48
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47. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
We did friend and family testing on this version, though limited because it wasn't on TQ and also limited because our tests were more about the flow of the content we have than the choices made after the content was complete. I really want to hig...
- by CCP Rise - at 2015.02.19 16:20:30
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48. Sticky:Dev blog: Corp Little Things & Friendly Fire Control - in EVE Information Portal [original thread]
I'm obsessed with Tove Lo. Great blog!
- by CCP Rise - at 2015.02.09 15:18:57
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49. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Equto wrote: CCP Rise is the shield amount on the curse a typo? you say its going down by 187 to 1650 but the curse currently only has 1238 shields, that would be a massive increase not a decrease Sorry, yes. 1650 was the armor amount and it...
- by CCP Rise - at 2014.12.23 16:13:52
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50. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
We are disappointed too with having to pull back the resists for fleets. These ships just need that drawback to balance them at smaller scales where they are more likely to get used anyway. We have T3 rebalance, black ops rebalance, and potential...
- by CCP Rise - at 2014.12.23 15:17:54
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51. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Okay, first major update just edited into the OP. Major changes: We're going to go with a lighter resist profile than originally described, setting all eight recons at the former combat recon resist profile. While we still like the goal of mak...
- by CCP Rise - at 2014.12.23 14:56:38
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52. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Monday update - I'm working on a revised proposal but it's a bit slow going with everyone but me out of the office to visit their families (boring). Hopefully some new stuff for you guys soon.
- by CCP Rise - at 2014.12.22 13:52:35
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53. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Quote: I can tell you what will happen most likely: - Less fights because people are risk averse - A 2nd account with a Prober at all times will be must, not an option. I think this is a complex debate and I'm sure that none of us understan...
- by CCP Rise - at 2014.12.19 11:37:52
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54. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Just finished reading everything that was posted over night. Here's what I can update with at the moment: Biggest concern at the moment is the added EHP. Making recons a more realistic fleet option next to T3 cruisers is good, making them too ...
- by CCP Rise - at 2014.12.19 11:15:14
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55. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Appreciate all the discussion. The work day is ending here so I'll let this continue tonight and talk over the feedback with my colleagues in the morning and then get back to you with responses to specific issues. Thanks
- by CCP Rise - at 2014.12.18 16:51:18
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56. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Okay some bad typos there sorry. Slot layout on Curse and Huginn were both messed up, fixed that. Added sig radius to Huginn. Fixed typo in Curse damage bonus.
- by CCP Rise - at 2014.12.18 15:49:20
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57. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Hopefully no typos or weirdnesses but its always possible so just let me know if something looks funny.
- by CCP Rise - at 2014.12.18 14:57:43
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58. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Hello again o/ Finally, finally, Recons. I know you guys have been asking for a long time now so even though timing was pretty tight with vacations coming up I want to get this class in for January. We had a few big goals with Recons: Give Co...
- by CCP Rise - at 2014.12.18 14:57:04
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59. Sticky:Dev blog: Starmap Improvements - A Map To Treasure - in EVE Information Portal [original thread]
Hey all Was out for the weekend, sorry I haven't been in the thread since last week There's so much great feedback here that I'm not going to go through and respond to all of it now. Instead, we're just going to start organizing and implementin...
- by CCP Rise - at 2014.12.08 10:46:25
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60. Sticky:Dev blog: Starmap Improvements - A Map To Treasure - in EVE Information Portal [original thread]
Adrie Atticus wrote: YAY!: Boooo: - Scanning uses the old map still. Hopefully not for long :)
- by CCP Rise - at 2014.12.04 15:53:23
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